Branding Laughter:
From Cipher to Punchline




Branding Laughter
From Cipher to Punchline
PROJECT TOOLKIT:
Photoshop, Illustrator
PROJECT TOOLKIT:
Photoshop, Illustrator
THE CALL SHEET: WHERE THE LOGOS PERFORM
Deliverables
THE CALL SHEET: WHERE THE LOGOS PERFORM
Deliverables
Every great comedy act needs the right lighting and promotion. These logos were engineered to be versatile superstars, ready for any medium thrown their way.
Every great comedy act needs the right lighting and promotion. These logos were engineered to be versatile superstars, ready for any medium thrown their way.



THE SETUP: THE CLANDESTINE COMMISSION
Challenge
THE SETUP: THE CLANDESTINE COMMISSION
Challenge
The lights went up on this project with a mandate straight from the top, driven by the star power of comedy legend D.L. Hughley. The brief wasn't just about graphics; it was about designing the visual presence for big laughs and high-concept humor. The first assignment was to brand his exclusive, high-concept segment: Speakeasy. We weren't just designing a logo; we were building a visual time machine, demanding a design anchored in the secretive, luxurious glitz of 1920s Prohibition.
This initial, complex mark was the master key, it had to elegantly contain the name of the overarching series, Comedy Overload, within its sophisticated structure. The strategy was clear: design the elaborate stage first, then extract the star for the main series.
The lights went up on this project with a mandate straight from the top, driven by the star power of comedy legend D.L. Hughley. The brief wasn't just about graphics; it was about designing the visual presence for big laughs and high-concept humor. The first assignment was to brand his exclusive, high-concept segment: Speakeasy. We weren't just designing a logo; we were building a visual time machine, demanding a design anchored in the secretive, luxurious glitz of 1920s Prohibition.
This initial, complex mark was the master key, it had to elegantly contain the name of the overarching series, Comedy Overload, within its sophisticated structure. The strategy was clear: design the elaborate stage first, then extract the star for the main series.
HOUSE RULES: DESIGNING THE DUAL PERSONA
Objective
HOUSE RULES: DESIGNING THE DUAL PERSONA
Objective
The dual nature of the project demanded a clear visual schism—two distinct looks that would never confuse the audience but always complement the brand.
The Speakeasy segment required rich, deep tones (blacks and golds) and period-appropriate Art Deco typefaces—visuals that feel exclusive and hidden.
The Comedy Overload series required bold, primary colors and heavy, custom typography to ensure maximum visibility and maximum noise—a visual shout in a crowded media landscape. This intentional contrast ensured each brand spoke clearly to its specific audience and purpose.
The dual nature of the project demanded a clear visual schism—two distinct looks that would never confuse the audience but always complement the brand.
The Speakeasy segment required rich, deep tones (blacks and golds) and period-appropriate Art Deco typefaces—visuals that feel exclusive and hidden.
The Comedy Overload series required bold, primary colors and heavy, custom typography to ensure maximum visibility and maximum noise—a visual shout in a crowded media landscape. This intentional contrast ensured each brand spoke clearly to its specific audience and purpose.



THE SET LIST DESIGN EXPLORATIONS
Concepts
THE SET LIST DESIGN EXPLORATIONS
Concepts
When crafting visual gold, you first have to pan for dirt. We knew the final solutions had to be genius, which meant rejecting the predictable "old jokes" early on.
Whiskey Bottle
A sleek, beautiful silhouette that was a team favorite. However, it was too visually complex—we realized this smooth operator would turn into a pixelated hangover when shrunk down for digital use.
Marquee
The dramatic, electric sign concept felt right for the theater, but it was visually too static for a fluid brand.
Art Deco Diamond Pattern
A precise geometric motif that represented the era's luxury and structure.
The diamond pattern won the room. It was scalable, sophisticated, and instantly captured the structural beauty of the Art Deco era without needing a prop.
When crafting visual gold, you first have to pan for dirt. We knew the final solutions had to be genius, which meant rejecting the predictable "old jokes" early on.
Whiskey Bottle
A sleek, beautiful silhouette that was a team favorite. However, it was too visually complex—we realized this smooth operator would turn into a pixelated hangover when shrunk down for digital use.
Marquee
The dramatic, electric sign concept felt right for the theater, but it was visually too static for a fluid brand.
Art Deco Diamond Pattern
A precise geometric motif that represented the era's luxury and structure.
The diamond pattern won the room. It was scalable, sophisticated, and instantly captured the structural beauty of the Art Deco era without needing a prop.



THE PUNCHLINE: THE VISUAL CIPHER
Speakeasy Art
THE PUNCHLINE: THE VISUAL CIPHER
Speakeasy Art
The challenge was to distill complexity into clandestine elegance. Rejecting outright props, the final Speakeasy design became a strategic hybrid cocktail of the best elements from the exploration. We married the sophisticated, scalable diamond pattern with the crisp, theatrical Art Deco text treatments (for D.L. Hughley and Speakeasy) borrowed from the rejected Marquee concept. This blend created a seamless visual cipher, a secret handshake that perfectly housed the emerging Comedy Overload logotype.
To guarantee its performance across every medium, we engineered three essential variations: the primary full logo, a simplified mark focused purely on D.L. Hughley’s name, and a unique chair logotype, ensuring this elegant, clandestine brand was ready for any stage.
The challenge was to distill complexity into clandestine elegance. Rejecting outright props, the final Speakeasy design became a strategic hybrid cocktail of the best elements from the exploration. We married the sophisticated, scalable diamond pattern with the crisp, theatrical Art Deco text treatments (for D.L. Hughley and Speakeasy) borrowed from the rejected Marquee concept. This blend created a seamless visual cipher, a secret handshake that perfectly housed the emerging Comedy Overload logotype.
To guarantee its performance across every medium, we engineered three essential variations: the primary full logo, a simplified mark focused purely on D.L. Hughley’s name, and a unique chair logotype, ensuring this elegant, clandestine brand was ready for any stage.



THE CALLBACK: THE BOLD EXTRACTION
Comedy Overload Art
THE CALLBACK: THE BOLD EXTRACTION
Comedy Overload Art
Here was the ultimate design magic trick: taking the integrated Comedy Overload typography and giving it a separate, explosive life.
First, we had to ditch the visual clichés that plague early comedy branding. We briefly auditioned the tragic/comic theater masks (too dramatic) and the generic smiley face (it looked like we were trying way too hard to force a grin onto the brand). We quickly realized these were visual clichés—the design equivalent of a visual joke that hadn't gotten a laugh since the 1980s.
Here was the ultimate design magic trick: taking the integrated Comedy Overload typography and giving it a separate, explosive life.
First, we had to ditch the visual clichés that plague early comedy branding. We briefly auditioned the tragic/comic theater masks (too dramatic) and the generic smiley face (it looked like we were trying way too hard to force a grin onto the brand). We quickly realized these were visual clichés—the design equivalent of a visual joke that hadn't gotten a laugh since the 1980s.



We chose the logotype as a declaration: the typography itself had to be the joke, oversized and impossible to ignore. We focused 100% on the word itself. The solution was simple, brilliant, and instantly effective: amplify the concept of too much—too much size, too much fun. We gave the "O" and the "D" in "Overload" a glorious, chunky weight, making them structurally fat and comically large. This typographic punchline instantly gave the logo a gravitational pull. The final Comedy Overload mark is clean, confident, and powerful, ready to anchor the entire series.
We chose the logotype as a declaration: the typography itself had to be the joke, oversized and impossible to ignore. We focused 100% on the word itself. The solution was simple, brilliant, and instantly effective: amplify the concept of too much—too much size, too much fun. We gave the "O" and the "D" in "Overload" a glorious, chunky weight, making them structurally fat and comically large. This typographic punchline instantly gave the logo a gravitational pull. The final Comedy Overload mark is clean, confident, and powerful, ready to anchor the entire series.


THE MIC DROP: STRATEGIC DUAL IDENTITY
Conclusion
THE MIC DROP: STRATEGIC DUAL IDENTITY
Conclusion
This project delivered a standing ovation for strategic dual identity. We created visual punchlines that translated the humor into scalable art. The elegant, coded look of Speakeasy created exclusive cachet for the special segment, while the simple, aggressive design of Comedy Overload became the enduring, bold signature for the main series. Both logos performed seamlessly, proving that whether you’re going for subtle sophistication or maximum volume, a strong visual story is the perfect setup for sustained laughter.
This project delivered a standing ovation for strategic dual identity. We created visual punchlines that translated the humor into scalable art. The elegant, coded look of Speakeasy created exclusive cachet for the special segment, while the simple, aggressive design of Comedy Overload became the enduring, bold signature for the main series. Both logos performed seamlessly, proving that whether you’re going for subtle sophistication or maximum volume, a strong visual story is the perfect setup for sustained laughter.
© 2025. All Rights Reserved.
All work for hire projects belong to their respective companies.
© 2025. All Rights Reserved.
All work for hire projects belong to their respective companies.
© 2025. All Rights Reserved.
All work for hire projects belong to their respective companies.