Center Stage:

Streaming Reimagined for Mobile

Player images
Player images

Center Stage

Streaming Reimagined for Mobile

PROJECT TOOLKIT:

Figma, Photoshop, Google Analytics, Google Forms, Google Slides

PROJECT TOOLKIT:

Figma, Photoshop, Google Analytics, Google Forms, Google Slides

THE BEST SEAT: CRAFTED FOR THE MOBILE USER

THE BEST SEAT: CRAFTED FOR THE MOBILE USER

In the fast-paced world of mobile-first consumption, a jarring reality exists: most video players are not designed for the small screen, they are simply shrunk to fit. Users are often relegated to a digital "back row," squinting at tiny text and constantly scrolling away from the content just to interact. Our project, Streaming, Reimagined, was born to fundamentally change this, giving every viewer a personalized, uninterrupted center stage experience, right in the palm of their hand.

In the fast-paced world of mobile-first consumption, a jarring reality exists: most video players are not designed for the small screen, they are simply shrunk to fit. Users are often relegated to a digital "back row," squinting at tiny text and constantly scrolling away from the content just to interact. Our project, Streaming, Reimagined, was born to fundamentally change this, giving every viewer a personalized, uninterrupted center stage experience, right in the palm of their hand.

THE CENTER STAGE BLUEPRINT

Deliverables

THE CENTER STAGE BLUEPRINT

Deliverables

This section showcases the three critical deliverables that brought our vision of a unified, controlled, and adaptive mobile streaming experience to life.


This section showcases the three critical deliverables that brought our vision of a unified, controlled, and adaptive mobile streaming experience to life.


The Director's Cut: Instant Camera Control

We successfully transitioned camera switching from a hidden feature to a core interaction. The prototype showcases the instantaneous, zero-latency transition between feeds. This seamless function, guided by prevalent icons and clear text labels (with hover/active states), puts the user in the "director's seat."


The design ensures that viewers can intuitively take control of their perspective without ever disrupting the flow of the stream, directly addressing the discoverability issue identified in user feedback.

The Director's Cut: Instant Camera Control

We successfully transitioned camera switching from a hidden feature to a core interaction. The prototype showcases the instantaneous, zero-latency transition between feeds. This seamless function, guided by prevalent icons and clear text labels (with hover/active states), puts the user in the "director's seat."


The design ensures that viewers can intuitively take control of their perspective without ever disrupting the flow of the stream, directly addressing the discoverability issue identified in user feedback.

Director's Cut
Director's Cut
Director's Cut
The Unified Hub
The Unified Hub
The Unified Hub

The Unified Hub: Watch and Interact Simultaneously

By adopting the fixed-video, scrollable-tabs architecture, we created the Unified Hub. This single interface allows viewers to fluidly switch between:

  • Live Chat: Engaging with the community instantly.

  • Merchandise: Browsing and purchasing without losing video context.

  • Info/Chapter Marks: Quickly navigating the content timeline and viewing supplementary data.

The Unified Hub: Watch and Interact Simultaneously

By adopting the fixed-video, scrollable-tabs architecture, we created the Unified Hub. This single interface allows viewers to fluidly switch between:

  • Live Chat: Engaging with the community instantly.

  • Merchandise: Browsing and purchasing without losing video context.

  • Info/Chapter Marks: Quickly navigating the content timeline and viewing supplementary data.

The prototype demonstrates how the tabbed system efficiently utilizes the small screen dimensions to eliminate the painful fragmentation dilemma and enhance engagement.

The prototype demonstrates how the tabbed system efficiently utilizes the small screen dimensions to eliminate the painful fragmentation dilemma and enhance engagement.

Rock Solid: Consistency in Every Orientation

A truly mobile-first design must be adaptable. This deliverable proves the solution works identically and intuitively across both portrait and landscape modes. While portrait uses the top/bottom split, rotating to landscape transforms the interface into a lateral split-screen view: the fixed video remains on the left, and the scrollable tabs and interactive content occupy the right side. This ensures that whether the user maximizes viewing space or keeps the phone upright for easy chat access, the core UX remains constant. The elements scale responsively, and controls maintain logical placement, ensuring the user never has to re-learn the interface.

Rock Solid: Consistency in Every Orientation

A truly mobile-first design must be adaptable. This deliverable proves the solution works identically and intuitively across both portrait and landscape modes. While portrait uses the top/bottom split, rotating to landscape transforms the interface into a lateral split-screen view: the fixed video remains on the left, and the scrollable tabs and interactive content occupy the right side. This ensures that whether the user maximizes viewing space or keeps the phone upright for easy chat access, the core UX remains constant. The elements scale responsively, and controls maintain logical placement, ensuring the user never has to re-learn the interface.

Landscape Orientation
Landscape Orientation
Landscape Orientation

THE ROADBLOCK: USER FRICTION POINTS

Challenge

THE ROADBLOCK: USER FRICTION POINTS

Challenge

Based on our initial research findings and user feedback, two primary pain points were significantly hindering a seamless viewing experience:

Based on our initial research findings and user feedback, two primary pain points were significantly hindering a seamless viewing experience:

The Fragmentation Dilemma

Users wanted a rich, interactive experience, but engaging in live chat, or browsing merchandise meant exiting the video view or endlessly scrolling down a page. This content-switching was disruptive and led to high drop-off rates when interactive features were desired.


The Fragmentation Dilemma

Users wanted a rich, interactive experience, but engaging in live chat, or browsing merchandise meant exiting the video view or endlessly scrolling down a page. This content-switching was disruptive and led to high drop-off rates when interactive features were desired.


USER COMMENT

"Would be nice if chat stream were available while watching. If you are typing in the chat, you lose half the viewing screen."

The Invisible Feature Problem

Our system contained a highly valuable capability: the seamless ability to switch between multiple camera angles but user research confirmed viewers were simply unaware it existed. The feature lacked the necessary affordance; a critical value proposition was rendered inert because users could not find or use it.

The Invisible Feature Problem

Our system contained a highly valuable capability: the seamless ability to switch between multiple camera angles but user research confirmed viewers were simply unaware it existed. The feature lacked the necessary affordance; a critical value proposition was rendered inert because users could not find or use it.

USER COMMENT

"I did not know the multi-cam feature existed."

THE METHOD: OUR DATA-DRIVEN PROCESS

Research

THE METHOD: OUR DATA-DRIVEN PROCESS

Research

We anchored our design cycle in the Design Thinking Methodology, moving deliberately from empathy through prototyping, testing, and iteration. Our mobile-first mandate was driven by data showing heavy usage on modern iPhone devices (specifically the iPhone 14, 13 and 12).

We anchored our design cycle in the Design Thinking Methodology, moving deliberately from empathy through prototyping, testing, and iteration. Our mobile-first mandate was driven by data showing heavy usage on modern iPhone devices (specifically the iPhone 14, 13 and 12).

Phase 1: Empathy, Analysis and Define

We initiated the process by employing Google Analytics to gather crucial quantitative data on device usage and drop-off points. This was supplemented by an ongoing User Research Survey to obtain rich qualitative insights into user frustrations and desires. This combined data provided the foundation necessary to Define two core design requirements:

  1. Maintain Content Immersion: The video must never be hidden or obstructed during interaction.

  2. Maximize Feature Awareness: Key functionality, like camera switching, must be immediately recognizable and accessible.

Phase 1: Empathy, Analysis and Define

We initiated the process by employing Google Analytics to gather crucial quantitative data on device usage and drop-off points. This was supplemented by an ongoing User Research Survey to obtain rich qualitative insights into user frustrations and desires. This combined data provided the foundation necessary to Define two core design requirements:

  1. Maintain Content Immersion: The video must never be hidden or obstructed during interaction.

  2. Maximize Feature Awareness: Key functionality, like camera switching, must be immediately recognizable and accessible.

Affinity Diagram

Phase 2: Ideation

Moving from research to execution, we began visualizing the solution, ensuring every design choice addressed our two core requirements, Immersion and Awareness).

Phase 2: Ideation

Moving from research to execution, we began visualizing the solution, ensuring every design choice addressed our two core requirements, Immersion and Awareness).

Sketching the Unified Frame

Before moving to high-fidelity mock-ups, I engaged in rapid paper wireframing to quickly translate our core requirements into a tangible structure. This low-fidelity step was crucial for solving the spatial puzzle of the mobile screen. I sketched multiple iterations for both portrait and landscape orientations to test the precise placement of the fixed video section and the scrollable tab modules.


This process confirmed that the split-screen architecture was the most efficient way to achieve both content immersion and feature access within the tight constraints of the iPhone viewport.

Sketching the Unified Frame

Before moving to high-fidelity mock-ups, I engaged in rapid paper wireframing to quickly translate our core requirements into a tangible structure. This low-fidelity step was crucial for solving the spatial puzzle of the mobile screen. I sketched multiple iterations for both portrait and landscape orientations to test the precise placement of the fixed video section and the scrollable tab modules.


This process confirmed that the split-screen architecture was the most efficient way to achieve both content immersion and feature access within the tight constraints of the iPhone viewport.

Wireframe

THE BREAKTHROUGH: DESIGNING UNITY

Solution

THE BREAKTHROUGH: DESIGNING UNITY

Solution

The solution required a fundamental spatial reorganization of the mobile interface, transforming the vertical screen into a dynamic, two-part viewing hub that delivered both seamless immersion and total user control.


PROTOTYPE FOCUS

The validated solution was realized as a high-fidelity prototype, demonstrating final interactions and visual polish. All design iterations were rigorously validated against the precise usage patterns and dimensions of the iPhone 14, 13, and 12 series, ensuring the Unified Frame is optimized for the devices where our audience spends the most time.

The solution required a fundamental spatial reorganization of the mobile interface, transforming the vertical screen into a dynamic, two-part viewing hub that delivered both seamless immersion and total user control.


PROTOTYPE FOCUS

The validated solution was realized as a high-fidelity prototype, demonstrating final interactions and visual polish. All design iterations were rigorously validated against the precise usage patterns and dimensions of the iPhone 14, 13, and 12 series, ensuring the Unified Frame is optimized for the devices where our audience spends the most time.

iPhone 12, 13, 14
iPhone 12, 13, 14

IMMERSION AND CONTROL: THE SPLIT-SCREEN STRATEGY

We implemented a split-screen architecture to eradicate content-switching. The Fixed Top Section locks the video player in view, the source of "center stage" immersion. The Scrollable Bottom Section consolidates all interactive elements (Chat, Merch, Chapter Marks) into an efficient tabbed navigation system.


Simultaneously, we solved the invisibility problem by replacing hidden cues with prevalent icons and helpful text labels, making complex features like camera switching immediately obvious and accessible.


IMMERSION AND CONTROL: THE SPLIT-SCREEN STRATEGY

We implemented a split-screen architecture to eradicate content-switching. The Fixed Top Section locks the video player in view, the source of "center stage" immersion. The Scrollable Bottom Section consolidates all interactive elements (Chat, Merch, Chapter Marks) into an efficient tabbed navigation system.


Simultaneously, we solved the invisibility problem by replacing hidden cues with prevalent icons and helpful text labels, making complex features like camera switching immediately obvious and accessible.


Split-Screen
Split-Screen
Split-Screen

BUILDING FOR ALL

Foundational Accessibility

BUILDING FOR ALL

Foundational Accessibility

Accessibility Features
Accessibility Features

Our commitment to inclusivity means the Center Stage experience is universal. We integrated robust, customizable Closed Captioning (CC) controls and native Voice Functions. These features provide comprehensive accessibility, empowering users including those with mobility or hearing impairments, to manage critical functions like playback and tab switching seamlessly.


Our commitment to inclusivity means the Center Stage experience is universal. We integrated robust, customizable Closed Captioning (CC) controls and native Voice Functions. These features provide comprehensive accessibility, empowering users including those with mobility or hearing impairments, to manage critical functions like playback and tab switching seamlessly.


© 2026 All Rights Reserved.

All work for hire projects belong to their respective companies.

© 2026 All Rights Reserved.

All work for hire projects belong to their respective companies.

© 2026 All Rights Reserved.

All work for hire projects belong to their respective companies.